Onadbyr
Type: City
Region: Aglarion (capital region)
Appearance/Notable Features: A bustling capital with stone streets, crowded taverns, and noble estates. Rain-slick streets and stormy weather often set the scene. The Lucky Leap tavern is a notable landmark where much of the party’s mourning and planning took place. The haunted manor (the party’s Bastion) lies within its bounds.
Overview
Onadbyr is the primary city where the Oathbreaker story has unfolded. It serves as the political, religious, and cultural hub of the region, housing both nobility and common folk. The city is alive with taverns, manors, and guard patrols, but also harbors lurking threats — from cultists to wereKnights.
History
The deeper origins of Onadbyr remain to be revealed, but it is a city tied closely to the noble houses (including the Signmonder family). Its history of faith, politics, and military power makes it a focal point for the kingdom’s struggles.
Role in the Story
- The party has spent most of the campaign within Onadbyr.
- It is the seat of Lord Signmonder and other nobles of importance.
- The The Lucky Leap was the site of Xaniver’s farewell and the introduction of Eldvarr Ulfridsson.
- The party’s The Haunted Manor Bastion is located here.
- Multiple encounters with cultists and Wereknights have occurred in its streets and rooftops.
Notable Figures
- Lord Signmonder – influential noble with ties to the party.
- Ricio Tane – owner of the Lucky Leap tavern, trusted contact.
- Father Solemn – Tiefling priest who attempted a resurrection ritual for Xaniver.
- Eldvarr Ulfridsson – goliath adventurer, ally of Voss, introduced in the Lucky Leap.
Relationships
- Factions:
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- Noble Houses (Signmonder family, others not yet detailed)
- Local clergy (represented by Father Solemn and priests at the Lucky Leap)
- Tower agents / wereKnight patrols (hostile presence in the city)
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- Neighboring Locations:
- Countryside estates (e.g., Rulmland estate from Session 1)
- Old Grinder (fortified site outside the city)
Notable Moments
- Session 1: Arrival at Lord Signmonder's Estate in Onadbyr.
- Session 2, Session 3, Session 4.1 old, and Session 4.2: King’s Games and the hunt for a Bastion base.
- Session 6: Coronation events, noble gatherings, and the party solidifying their presence.
- Session 7: Vigil and failed resurrection ritual for Xaniver in The Lucky Leap; escape through storm-swept streets under attack from wereKnights; safe return to the The Haunted Manor.